Inside the Fallout Universe, Gaming’s Most Unexpected Television Success
The post-apocalyptic TV show has come back to streaming services, and it's fair to say that fans were pleasantly surprised by the caliber of its debut season. By depicting the atomic-age, post-apocalyptic United States through the eyes of three distinct characters, it succeeded in capturing different facets of the player's experience.
We followed vault-dweller Lucy, striving to uphold her morals and finding that the wasteland made that exceptionally challenging; Brotherhood initiate Max, the militant faction new recruit, who starts challenging his organization's authority and creates plenty of trouble in robotic power armour; and the Ghoul, a breakout character who has entirely abandoned any ethical bearings out in the contaminated wilderness.
Building Anticipation for Season Two
The debut season's ending unveiled key information about the culprits behind the global annihilation that sealed a group of people in subterranean shelters for hundreds of years. It also raised numerous mysteries unanswered for the upcoming chapter – and, on this occasion, anticipations are significantly higher.
“We’ll take ‘pretty good’ – we should print that on merchandise,” remarks Jonah Nolan.
“Heading into the first season, people were like, ‘Just don't mess it up’,” adds Todd Howard. “We’re over the moon with the response to the show, so now people are coming in with more excitement and different expectations.”
The Mojave Beckons for the Next Installment
The upcoming season is taking place in New Vegas, the setting of the beloved game Fallout: New Vegas, which is often praised for having the sharpest dialogue and cast in the series, even if it was technically flawed at launch.
“It embodies a sun-baked feel, a Southwestern essence, that’s so integral to that game,” notes Nolan. “That parched, desolate Route 66 vibe of the game is so much enjoyable to translate into the show.”
In the series narrative, a long time has elapsed since the events of the New Vegas game by the time the characters make their way there. Nevertheless, the creators suggest that it does reference the player’s journey.
The Importance of Physical Sets
The Fallout TV series is notable for its physical authenticity – its makers ensured authentic items and sets were fabricated, reflecting the improvised nature of the towns in the games.
“Being a genre enthusiast, so many productions I watch, I’m aware that they’re all standing in front of a blue screen,” says co-creator Geneva Robertson-Dworet. “The key objective of an translation, particularly of a interactive medium, is to feel like it’s tangible.”
Actually, almost everything you see on-screen is physical, including the legendarily scary radioactive creatures known as the apex predators. In the show, they are created using puppets, and were apparently rather intimidating up close.
A Labor of Love
The Fallout series works because it is developed by talented film-makers who are also longtime fans, alongside the visionaries behind the franchise. This shared passion for the world is evident in the final product.
The second season is launching on a episode-by-episode basis rather than as a binge-able batch, marking a change from the first season. This approach will allow for a new audience reaction, a dynamic the showrunners themselves are excited to engage with.
“It delves deeper, it’s more expansive, it’s funnier, it has a lot of twists,” says Howard. “I am excited to seeing what people think.”